FDSA - Department Handbook

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FDSA - Department Handbook

Post by !Yousef on Fri Sep 29, 2017 11:01 pm

FDSA - Department Handbook






Fire Department of San Andreas

Market, Los Santos
San Andreas


FIRE DEPARTMENT OF SAN ANDREAS
DEPARTMENT HANDBOOK


I- Department Information

1- Jurisdiction Lines:

We have Jurisdiction all over San Andreas besides Las Venturas; which is owned by New Robada. We have two ways of getting to a designated location; either by land, or air. Any member found within the Las Venturas/New Robada borders while on duty will be immediately terminated of their employment.

2- Commands:

Lockers ( /locker or Press "Y" )
The locker room is an important part of FDSA, as it will help you get your uniform and equipment.

Faction IC Radio ( /r )
This radio is used to talk to other FDSA members. It must be used "ICly".

Faction OOC chat ( /f )
Used to speak "OOCly" to other FDSA members.

Department Radio ( /dept )
This radio is used to talk with all other Government departments and should not be abused in any way. Only the highest rank online during that time can use this command. Other members require the highest rank’s permission to use this command.

Megaphone ( /m )
This is an extremely useful tool that will alert anybody within a large area. It is used to tell cars to pull over or give way if your sirens are active. Please do not abuse the megaphone by using profanity or any type of aggressive behavior.

Calling for Backup ( /backup, /backup code2 /backupall )
This command will alert all FDSA members of your current location and, if they are close enough it will display a beacon on their GPS (mini map). Backup code 2 is for a code 2 response (Lights and Sirens) and backup all is when you need urgent LEO assistance.

Cancelling Backup ( /nobackup )
If you no longer require backup, use this command.

Displaying your badge ( /badge )
This will indicate whether you are on duty or off duty. Note: Recruits must do a minimum of 15 hours on duty before being able to go off duty, And they must ask permission from highest command on duty.

Showing your Badge ( /showbadge )
This will present your badge to anybody who needs to see it. This is a great way to show who you are, what department you're in and The division you're in.

Accepting a call ( /getpt [ID] )
This command is used to accept a patient’s call when they are in need of help. Once you accept the call a red beacon will appear on your GPS (mini map). Note: Whoever answers the call first, it is their call.

Moving a patient ( /movept [ID] )
This command will move your patient closer to your vehicle. Note: Must be Rp'ed.

Loading a patient ( /loadpt [ID] seat 2 or 3 )
This command is used when you are loading your patient into your ambulance. Note: Remember to RP loading the stretcher into the Ambulance.

Treating a patient ( /heal [ID] )
This command is very useful. It heals a patient to full health with a price of $1,000.00 This command can only be used when the patient is inside the ambulance. Note: Must be RP'd (Example: Giving Morphine) and do not use while not on duty to heal your friends.

Treating a patient ( /triage )
This command will give the patient 15HP. Note: Must be Rp'd. (Example: Giving Pain Pills)

Delivering a patient ( /deliverpt [ID])
This command is used when you're at a hospital Delivering a patient.

Looking at turfs ( /turfs )
This shows the turfs of the gangs in San Andreas. When a turfs blinks, it means a turf war is going on.

Government announcement ( /gov )
This command will cause a large announcement to be broadcasted to everybody in San Andreas. It should never be abused and never used if it is for "OOC" chat. Only a member of The Department's Highest Command is allowed to make an announcement.

Destroy a drug plant ( /destroyplant )
This command is used to destroy drug plants. As a government faction, you are to destroy any drug plants that you see.

Deploying Flares ( /deploy flare )
This command will deploy a flare at your current location. Only the rank of Captain or Higher can use this command. Note: Must be Rp'ed. /flares to find their unique ID


Deploying Cones ( /deploy cone )
This command will deploy cones to guide traffic away from emergency situation. Only the rank of Captain or Higher can use this command. Note: Must be Rp'ed. /cones to find their unique ID.

Deploying a Barrel ( /deploy barrel )
This command will deploy barrels to block off paths, roads, etc away from emergency situations. Only the rank of Captain or Higher can use this Command. Note: Must be Rp'ed. /barrel to find their unique ID.

Deploying Tape ( /deploy tape )
This command will deploy a piece of Police Line tape you may use to close down a section of a area if needed. Note: Once the command is used you will need to edit the position of the tape.

Deploying Barricades ( /deploy cade )
This command will deploy a barricade of your choosing.

3-Equipment Allowance:


Recruit:
Parachute
Spray Can
Fire Extinguisher

Paramedic I:
Parachute
Spray Can
Fire Extinguisher

Paramedic II:
Parachute
Spray Can
Fire Extinguisher

Paramedic III:
Parachute
Spray Can
Fire Extinguisher

Sergeant:
Parachute
Spray Can
Fire Extinguisher

Lieutenant:
Parachute
Spray Can
Fire Extinguisher

Commander:
Parachute
Spray Can
Fire Extinguisher

4-Uniforms:

A uniform is one key fact in showing what rank you are in FDSA, this means that if you are not the required rank to wear that uniform you will be told to change into the proper uniform and you will be given a strike. Note: Uniforms can show not just what rank you are but if you're a medic or a fireman.

Off duty
Your off-duty skin can be any skin of your choosing but not a gang related skin.

Recruits-Paramedic III - Skin ID 276 or Skin 308



ONLY Commanders and Captains can wear this Uniform when on duty or responding to an Emergency Fire Call.

Firesuit - Skin ID 279



ALL MEMBERS with the exception of Commanders or higher can wear this Uniform when On duty and responding to an Emergency Fire Call.

Firesuit - Skin ID 277



- Command Formal Attire - Skin ID 295 (male) or Skin 150 (Female)


II- Chain Of Command:


Your duty as a Recruit:
As a Candidate you're in your position for one reason, to obtain a better understanding of how the Fire Department of San Andreas works. If somebody is a higher rank than you and tells you something, you had better listen and do it. Ensure that you are doing your duties correctly, if you are having trouble with anything, follow the chain of command.

Your duty as a Paramedic I-III:
As an Paramedic, you are considered a full member of FDSA. Although you have been promoted from being a recruit, you are still recommended to obtain a better understanding of how Fire Department of San Andreas works. Knowing how the department works will help you to get accepted into any one of the divisions that are available in the department. Paramedics are also given the privilege to answer to calls from /dept if no higher rank is around.You are in a position where you must set a good example to everyone. NoteYou still need permission to use /dept).

Your duty as a Sergeant:
As a Sergeant you are now a supervisor of your division. You have authority over all ranks below you. As a Sergeant of your division, you are to assist your Leiutenant of your division while setting a good example to

Your duty as a Lieutenant :
As a Lieutenant you are now the assistant director of your division. You have authority over all ranks below you. As the assistant director of your division, you are to assist your director of your division which is your division commander.

Your duty as a Commander:
As Commander you are able to give commands and permission to anyone Lieutenant and below. You must ensure that everyone is doing their duties correctly, especially Lieutenants. You are also to ensure that everyone is feeling safe and is happy. As a Commander you are now in charge of an entire division and must ensure everybody does their duties correctly, especially the Lieutenant. There are 5 positions for a Captain:

1. The Commander (EMS/LF) is the director of the division. The Commander’s duties is to oversee the entire division and make sure everything is running smoothly. This includes both in-game and on the forums. He or she is to control that everything within regular EMS patrol and field treatment is running smoothly, and is also responsible for the correct treatment, parking and handling of the EMS vehicles.

2. The Human Resource Commander (HR) is the director of Human Resource division. They are eligible to accept/decline applications from citizens of San Andreas or from people trying to join the division, do interviews and training. They are also to over watch the faction and help anyone in need. Any questions about anything from RP to what one is allowed to, can be directed to the HR Commander.

3. The Internal Affairs Commander (IA), is the director of Internal Affairs. They are here to watch over internal issues and ongoing happenings internally in the department, especially when someone in it is involved in breaking any rules, laws and/or misdemeanors of any kind from anyone in the FDSA.

4. The Fire and Rescue Commander (F&R), is the director of Fire and Rescue. They are there to watch over Fire and Rescue Operations, make sure his division is running smoothly and all the dangerious situation are covered by his division members.

Your duty a Captain:
As Captain, depending on if you're the Administration or Operations Captain, you are in charge of over watching either administration divisions, HR and IA, or operations ones, EMS and F&R and LF.

Your duty a Deputy Chief and Assistant Chief:
As Deputy Chief and Assistant Chief you are now under control of the whole department and must show discipline and over watch the all other personnel. You must also perform all administrative duties. You are in charge of all department operations in game and out of game. The Deputy Chief will act as a Chief whenever the Depty Chief is unavailable or on a LOA notice.

Your duty as a Chief:
As the Chief, you are the Director of Personnel for the Department. You directly oversee the Human Resources and Internal Affairs Divisions, as well as Training and Recruitment for the Entire Department. The Director of Personnel must also assist or create Department policies and guidelines to be followed by the entire Department.


III-Standard Procedures:

1-Getting Started:

When you first join Fire Department of San Andreas, you will be ranked as a Recruit assigned to the EMS division. As a Recruit, you will have to go through 3 Days of training as well as sit for a final exam which will determine whether you are a full member of the department. If you pass the exams you will be promoted to the rank of Paramedic I and will be recognize as a full member of the department. Once you have achieved this rank, you are able to apply for any other division or continue your service in the EMS Division.

As a member of the Fire Department of San Andreas, your job is no other than to treat and assist the people of San Andreas. We will constantly get calls from patients all over San Andreas. It is our duty and responsibility to attend to those calls and help them in any ways possible; Suit up in the correct uniform and get the equipment that you need. Please get to familiarize yourself with the new faction commands that you just got. Once you’re ready, tag along with a another member of FDSA or go solo on your own. Then, pick out an ambulance and start patrolling San Andreas.

2-What to do:

Once you see a call, you are to accept the call ( /getpt [ID] ) and respond to the scene. Don’t forget to obey the road laws of San Andreas and always drive on the right side of the road. Once arriving at the patient’s location, quickly take out your medical bag (BLS/ALS) and attend to the patient. Observe and question the patient (if conscious) to find out what happened. After finding out what kind of injury the patient is going through, apply the correct treatment to treat the patient.

Types of injuries:

Gunshot wounds:
Identify where the patient was shot. Quickly apply direct pressure with gauze pads (or pressure dressings/trauma dressings) to stop the bleeding. Re-apply bandages if the bleeding seeps through the already applied bandages and apply pressure. Wrap a gauze roll around the dressings and secure it in place. Give the appropriate pain killer.


Falls:
Less than 15 feet: Identify any injuries and treat them accordingly. Greater than 15 feet: Immediately take cervical spine (c-spine) stabilization. Identify any injuries through a rapid trauma assessment and treat any life-threatening injuries first. Place the cervical collar (c-collar) around the patient's neck and re-take c-spine. Place the patient on a backboard and strap them accordingly. Secure their head with head blocks (once the head is secured, c-spine can be released).


Broken Upper Extremity:
Identify where the fracture is by looking for wounds, tenderness, deformities, swelling or discoloration. Then, apply an appropriate sized splint (SAM splint or cardboard splint) to keep the bone from moving. Secure the splint. Tylenol can be given for pain reduction if necessary.


Broken Lower Extremities:
This would include Legs, hands, and or feet. Identify where the fracture is by looking for wounds, tenderness, deformities, swelling, or discoloration. Then, apply an appropriate sized splint (cardboard splint, traction splint for femur fractures, etc.) to keep the bone from moving. Secure the splint with cravats if necessary. Tylenol can be given for pain reduction is necessary.


Rib Fractures:
Place the patient on a backboard and secure the patient with straps. Place the backboard on the stretcher.


Lacerations:
This would include cuts, and or slices. Identify the size of the laceration and what caused the wound. If there is shrapnel, glass, knives, or any object still lodged in the wound, DO NOT remove the item. Simply bandage the item around the wound to keep it from moving. If there is no object in the wound, quickly apply direct pressure with gauze pads (or pressure dressings/trauma dressings) to stop the bleeding. Re-apply bandages if the bleeding seeps through the already applied bandages and apply pressure. Wrap a gauze roll around the dressings and secure it in place.


Burns:

Note: Identify how severe the burn wound is on the patient.

1. Minor Burns (First Degree):
Minor Burns, or First Degree burns, are the most common and happen as a result of light scalding, brief contact with hot items, and the sun. They will likely appear red, slightly swollen, and may or may not be slightly painful. First degree burns affect only the outermost layer, the first layer, of your skin. Simply run distilled water on the burn wound. Take out a piece of cloth and soaked that in cold water. Wrap that onto the burn wound on the patient.


2. Major Burns (Second and Third Degree Burns):
Major Burns are burns that are caused from massive severe exposure to fire (ex. fire from a burning vehicle). This will look leathery and have a white or black appearance on the skin. Remove any burned clothing from the patient. If the clothing is stuck to the burn wound, do not attempt to remove it. Immediately apply wet, sterile dressings to the burn. If an ALS provider is on scene, provide morphine as necessary to help with pain reduction.
After applying the correct treatment on the patient, take out a stretcher from the back of your ambulance. Attempt to lift the patient up onto the stretcher. If the patient is too heavy or you are unable to lift the patient up onto the stretcher, seek help from anyone close to you. After the patient is successfully lifted onto the stretcher, tighten the belts to secure the patient from falling off. Move the patient next to your ambulance ( /movept [ID] ) and place the stretcher inside ( /loadpt [Id] seat 2 or 3 ). Once the patient is loaded, you may either place an oxygen mask over the patient’s face if necessary ( /heal ) or you could send them straight to the hospital. Once at the hospital, wait for the nurses to come out and take patient into the hospital to be treated.

3-Equipment Appendix:

Anesthetic:
This is a drug which relieves the pain felt by the patient. Anesthetics are categorized into two classes: general anesthetics, which cause a reversible loss of consciousness, and local anesthetics, which cause a reversible loss of sensation for a limited region of the body while maintaining consciousness.

Aspirin:
A synthetic compound used medicinally to relieve mild or chronic pain and to reduce fever and inflammation. It is additionally given to patients complaining of chest pain. This medication can be delivered by a BLS provider.

Bandage:
A roll of gauze material used to wrap around dressings over a wound.

Automatic External Defibrillator (AED):
A small box shaped unit that has two pads that can be stuck onto a patients body, one in the upper chest region and one in the lower chest region (one on the left and one on the right). The box shape unit charges the pads with an electric charge to try and set the heart back into a normal rhythm. The AED will only advise a shock if the patient is in either ventricular tachycardia or ventricular fibrillation.

Cold compress:
A pack of cold substance that is used to treat burns and sprains.

Crosslays:
Inch and three-quarter attack line used to put out fires in an interior of a building (and also for car fires).

Cutters:
Hydraulic tool used to cut through metal to free trapped victims in a motor vehicle collision.
Dressings:
Used to cover a wound that is bleeding or burned with pressure applied (gauze pads).

Gauze:
A thin translucent fabric of silk, linen, or cotton.

Hose Reels:
These are connected to the fire engine and are the black or yellow hoses you see stored on reels. They are used for smaller fires or fires that do not require large volumes of water (grass fires, brush fires, etc.)

Intravenous (IV):
Given to a patient who needs medications or fluids (such as saline or lactated ringers solution). It can only be done by an ALS provider.

Relay Hose:
4 inch hose used to move water from a fire hydrant to a truck and from different engines.

Ladders:
There are five ladders stored on top of a standard fire engine of different heights that are used for different purposes. The 35 foot ladder is the longest of the four ladders. For safety, this requires two firefighters to carry and place it. There is also a 24 foot ladder and a 16 foot ladder. In addition, there is an attic ladder and roof ladder.

Morphine:
A narcotic injected into an IV to reduce the pain felt by a patient. This narcotic can only be administered by an ALS provider.

Non-Rebreather Mask:
A mask that is connected to an oxygen tank (at 10-15 liters per minute) which supplies the mask with oxygen. This is will assist a person with difficulty breathing.

Pre connects:
Inch and three-quarter attack line used to put out fires in an interior of a building (and also for car fires).

Spreaders:
Hydraulic tool used to spread vehicle parts to free trapped victims in a motor vehicle collision.

Syringe:
A small tube with a needle attached to the end. Medical liquid is stored in the tube which will be transferred into the patient’s body by piercing the needle into the skin of the patient. The liquid will then be transferred into the patient by slowly pushing down the plunger down the barrel or tube.

4-BLS/ALS Bag Equipment:

Below show images of both the FDSA BLS bag and FDSA ALS bag that is equipped into each and every ambulance in the fleet. Each ambulance has the identical bags with the identical equipment in their exact spot as listed below. This is the only equipment found in each of the bags. Splints, oxygen masks, and other equipment are found inside the ambulance cabinets and compartments. Please familiarize yourselves with the equipment below to ensure you know how to use each and every drug and item properly.

Basic Life Support (BLS) Jump Bag


FRONT POCKET:
- (10) 2x2 Gauze Pads
- (10) 4x4 Gauze Pads
- (10) Alcohol Prep Pads
- (4) Bandaids
- (2) Abdominal Pads (5 x 9)
- (4) Trauma Dressing (12 x 30)
- Bite Block
- Ring Cutter
- (2) Pen-Lights
- Pair of Trauma Shears

LEFT POCKET:
- (4) Cravats (Triangular Bandages)
- (4) Ace Wraps

RIGHT POCKET:
- (5) 2 inch Rolled Gauze
- (5) 3 inch Rolled Gauze
- (5) 4 inch Rolled Gauze

REAR POCKET:
- Bag Valve Mask

INSIDE/TOP POCKET:
- Portable Pulse Oximeter
- Small Sharps Container
- Stethoscope
- Blood Pressure Cuff (Sphygmomanometer)
- Blood Glucose Kit (includes meter, trips, lancets, alcohol prep pads, gauze, and bandaid)
- (2) Cold Packs
- (2) Bottle of Sterile Water USP for Irrigation
- (3) Rolls of Waterproof Medical Tape (1 inch)
- (1) EpiPen
- (1) EpiPen Jr.
- (1) Bottle of Activated Charcoal
- (1) Glucagon Kit
- (2) Oral Glucose (25 mg each)
- (1) Bottle of Baby Chewable Aspirin
- Oropharyngeal Airways (4 sizes)
- Nasopharyngeal Airways (3 sizes)
- (3) Biohazard Bags
- (1) Pair of Small Nitrile Gloves
- (1) Pair of Medium Nitrile Gloves
- (1) Pair of Large Nitrile Gloves
- Medical Box containing
---- (4) vials of Epinephrine (1 mL each)
---- (5) vials of Naloxone (.4 mg)
---- (2) 1 mL syringes
---- (1) Nasal Aspirator (for Naloxone)
---- (3) Alcohol Prep Pads


Advanced Life Support (ALS) Jump Bag


FRONT POCKET:
- Intubation Pack (ET Tube, Laryngoscope, Combitube)

LEFT POCKET:
- IV Start-up Kit including:
---- (2) 22 gauge IV catheter (w/ needle)
---- (2) 20 gauge IV catheter (w/ needle)
---- (2) 18 gauge IV catheter (w/ needle)
---- (2) 16 gauge IV catheter (w/ needle)
---- (2) 14 gauge IV catheter (w/ needle)
---- (1) Extension Set
---- (1) Roll of Medical Tape
---- (2) Tegaderm Occlusive Dressings
---- (2) 2x2 Gauze Pads
---- (1) Saline Flush

REAR POCKET:
- Bag Valve Mask


IV- Divisions:

Currently, there are 3 divisions in FDSA. There are the Emergency Medical Services (E.M.S), Human Resources (H.R), and Internal Affairs (I.A). You can learn more about each division by asking members of the division or joining it yourself.

Emergency Medical Services (EMS)

The Emergency Medical Division division is the division that keeps FDSA going. It is the default division that is assign to all members of FDSA. New members who join FDSA are automatically assigned to this division. The purpose of goal of EMS is to provide life-saving care to San Andreas citizens via ambulances. Also, many new EMTs use EMS to gain experience before heading off to a more specialized division. After getting promoted to the rank of EMT-I/Firefighter, they are allowed to apply to transfer into another division. Members of the EMS division are active members that are always ready to serve. Their job is mostly accepting calls from patients and responding to any emergency calls. Members of the division carry the purpose or objective of the department. They perform most the day to day tasks directly related to answering calls from those in peril.

Human Resources (HR)

The Human Resources division is the backbone of FDSA. Their job is similar to any other Human Resources division from other factions. The Human Resources division are responsible to train new members of FDSA as well as reviewing applications to the department. Human Resources members are members who have good knowledge of the department and are active on the forums as well as in-game. Any questions regarding employment of FDSA can be referred to this division.

Internal Affairs (IA)

The Internal Affairs division is a sister division to the Human Resources. IA within FDSA is vital to the operation of keeping our members in line, and out of trouble. Internal Affairs focuses on investigations within FDSA, in regards to corruption, exploiting faction lockers and vehicles, malpractice, undercover operations, etc. The main job of Internal Affairs is to keep watch over the members of FDSA, and catch their wrongdoings. This way, we can correct them so they know what they did wrong and not do it again. Internal Affairs goal is to try not to write employees up for what they do wrong, but to give them a chance to correct what they did wrong, and learn from those mistakes.



V-Strike System:

Note: FDSA is a strict faction and will not tolerate unprofessionalism, bad manners, horseplay and so on. The following rules and regulations are in place to not only
help you but to make sure everyone is respected equally.

[X]Do not; Patrolling without being on duty.
[X]Do not; Patrolling without being in the correct uniform(Toys).
[X]Do not; Going off duty without asking permission.
[X]Do not; Using /d without permission when there's a higher rank around.
[X]Do not; OOC in /d
[X]Do not; Reckless driving/ramming
[X]Do not; Using firetrucks without permission
[X]Do not; Raging about your rank or asking for promotions
[X]Do not; Use of a restricted faction vehicle without permission (Firetruck, Rancher etc.)
[X]Do not; Accepting calls then not going to them, or purposefully not accepting calls
[X]Do not; Being in possession of a high grade weapon (SPAS, M4 etc.)
[X]Do not; Immature or otherwise inappropriate behaviour
[X]Do not; Failure to RP correctly with a patient
[X]Do not; Failure to be on Team Speak when in game
[XX]Do not; Bringing the faction into disrepute
[XX]Do not; Disobeying direct orders from the High Command.
[XX]Do not; OOC/IC Disrespect to another member of the FDSA
[XX]Do not; Disrespect to an LEO
[XX]Do not; Discharging a high grade weapon (SPAS, M4 etc.)
[XXX]Do not; Lack of professionalism
[XXX]Do not; Abusing Powers. (Example, abusing /m)
[XXX]Do not; Abusing faction vehicles. (Example; Abusing firetrucks spray)
[XXX]Do not; Enter the Nation of New Robada. (If you go into that country and get arrested you may be removed from FDSA)
[XXXX]Do not; Abusing faction weapons. (Mainly Fire Extinguishers)
[XXXX]Do not; Healing gang members at a point war.
[XXXX]Do not; Assault on a member of the FDSA/member of another faction.
[XXXX]Do not; Assault on a patient or any member of the public.
[XXXX]DO NOT; Corruption

NOTE: If you are given two strikes while being a Recruit, you will be fired immediately.

[X] One strike will result in closer observation for subsequent misbehavior.
[XX] Two strikes will result in a suspension from the FDSA (Length dependent on discretion)
[XXX] Three strikes will result in a suspension and demotion to previous held rank (Length of suspension dependent on discretion)
[XXXX] Four strikes will result in getting fired from the FDSA.
[XXXXX] Five strikes will result in getting a faction ban from the FDSA.

Note: At any time, high command are allowed to jump to direct suspensions or termination without giving IA strikes.

VI-Closing:

First and foremost, I would like to thank to anyone who spent their time to read the entire document. I would also like to thank to the people who have or will be editing or updating the document up to date. If you are a civilian who is thinking of joining the Fire Department of San Andreas, I wish you good luck and all the best. For the new members of FDSA who got accepted and are reading this handbook for your final exam, I wish you all the best as well. FDSA is a great department with friendly people around. Joining it will not be a choice that you will ever regret. Last but not least, I thank all of you people, high commands, low commands, Division Directors, Paramedics and any Recruits who have given suggestion or help in any way to make this handbook a success. My sincerest and deepest thanks to all of you.






Signed,
Yousef Deto
Assistant Chief
Office of High Command
Fire Department of San Andreas

!Yousef
Admin

Posts : 18
Join date : 2017-09-28

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